Role:
Modeller (CG wound geometry)
Texture Artist (CG wound geometry),
Lighting (CG wound geometry),
Match move (CG wound geometry),
Roto (CG wound geometry and practical green screen squib elements).
Freelancing with Cafe FX in the US, I was responsible for creating digital blood and wound effects for 3 shots in the second film of the Underworld franchise. Cafe FX supplied me with practical green screen elements of exploding squibs which I combined with my own CG wound elements. I then ran up slap-comps for each shot and rendered out the elements and alphas which were sent to Cafe FX for final compositing.